A super interesting math game to accompany your children while they play and learn at the same time

1. The concept of preliminary numbers within 10 ● Ordinal numbers 1. Find a seat. Make three trains out of chairs and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train in the Music Middle School. When the music stops, the children find seats according to the ticket numbers and sit down. The teacher acts as a conductor to check the tickets to see who can find the seat quickly and correctly. (Can be divided into groups) ●Composition of numbers within 10 1. Touch the ball. Explain the game requirements, such as the sum of the two numbers is 8. The teacher said \”How many balls does my ball touch?\” and the teacher said \”Your 1 ball touches 7 balls\” (clap 7 times). The game speed gradually increases. 2. Two cards make up the points. First draw a piece of paper with a number written on it. One child will show a card that matches this number. The other child must show a card that can make up this number, otherwise… 3. Guess the button (can be replaced by other things). After telling the children the total number of buttons, the teacher puts the buttons on each hand. First, look at the number of buttons in one hand, and then ask the children to guess how many buttons there are in the other hand. 4. In the counting game, the teacher arbitrarily makes a sound (or shows his fingers or stamps his feet, etc.), such as the sound of an animal, and the children immediately echo, requiring the two people to add up the number of sounds (or number of fingers, stamping feet, etc.) to a certain number. total. This game can also be played cooperatively by young children in pairs. ●Counting up and down 1. Send a telegram. In groups of three, each person taps his right index finger on the table as if to send a telegram. First, determine the order of shooting in the form of rock, scissors, and paper, and then shoot the natural numbers from 1 to 10 in the determined order, either forward or backward, and make a \”beep\” sound from your mouth while shooting. ●Adjacent number 1, neighbors holding hands. Each child wears a badge with a number from 1 to 10 and walks around listening to music. When the music stops, they immediately find the numbers 1 higher and 1 lower than themselves, and the three of them hold hands. 2. Receive cards. Conducted in groups. Distribute playing cards from 1 to 10, 5 to each child. A child will randomly play a card, and the cards will be played according to the adjacent number. After three cards form the adjacent number, they are put aside and the game continues. In the end, whoever runs out of cards first wins. ●Odd and even numbers 1. Build a house. On page 325 of \”Awareness Course\”, a building with numbers is drawn on the ground. A box is placed on the triangular roof with several small red flags on it. When playing, you start from grid \”1\”, and you have to go to each grid, not in order. When walking, if you encounter an odd number, you must jump into this square with one foot. If you encounter an even number, you must jump into this square with both feet. If the last one is an odd number, you must stand on one foot to get the red flag. During this process, if you jump to the wrong action, you will actively exit. ●Quantity corresponds or matches 1. Poker matching. Make the cards into three groups of different colors (the physical group, the point card group and the digital group), each consisting of ten cards. One person takes a group, and three people play together. They decide who will play the card first. The one who plays the card first will play the card randomly. The other two children must play the same number of cards. If all the cards are correct, the three cards will be put aside. The one who makes the wrong card will The cards played first must also be taken back, and whoever plays all the cards first wins. ●Recognize the number 1 and jump according to the traveling route. Draw groups of three to four grids on the ground, and write in each grid the numbers that the children have just learned (the order of writing in each group can be different but cannot be repeated, and children can easily recognize mistakes and write more). toddlerDivide into three or four groups to play jumping animals such as rabbits, and stand in front of the grid they want to jump to. Ask each group of children to randomly select the route of all the children in this group, such as 8376, and ask all children in this group to remember it accurately. Listen to the command and move from the grid at the same time. If you jump incorrectly, you must return to the starting point and jump again. The person who has finished the jump will run back and gently tap the palm of the next child in the group, and then the next child will start to move. The group that completes the jump first wins. 2. Addition and subtraction of numbers within 10 1. Guess how much is missing. The teacher presents some physical objects and asks the children to remember the number. Then ask the children to close their eyes. After the kindergarten teacher removes a part, the teacher asks the children to look at the remaining numbers. Guess how much is missing? And tell me how you guessed it. 2. Guess the number of buttons in the bowl. First ask a child to count the buttons and tell the total number, then put the buttons into a bowl, take out a few buttons from the bowl and show them to the child, and then ask the child to guess how many buttons are left in the bowl. One button, tell me how to calculate it. 3. Concepts of time and space ● Time 1. What time is the clock? The teacher prepares several clock face models, each showing the hourly state. The teacher points to a certain clock face: \”What time is it on the clock?\” The children will make the sound \”Dang, Dang, Dang…\” according to the situation, and then say \”× o\’clock!\”

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